找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Game Programming with Code Angel; Learn how to code in Mark Cunningham Book 2020 Mark Cunningham 2020 code.coding.Raspberry Pi.Python.game

[复制链接]
查看: 35635|回复: 56
发表于 2025-3-21 19:45:45 | 显示全部楼层 |阅读模式
书目名称Game Programming with Code Angel
副标题Learn how to code in
编辑Mark Cunningham
视频video
概述Learn computer science concepts and Python programming via six engaging games.Gain an understanding of how to design and write your own computer games.Take your development further with the Code Angel
图书封面Titlebook: Game Programming with Code Angel; Learn how to code in Mark Cunningham Book 2020 Mark Cunningham 2020 code.coding.Raspberry Pi.Python.game
描述.Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game..You‘ll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You’ll also discover the PyGame library, which is popularly used in the development of 2D games..Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project—exemplifying the process of designing and writing a computer game..All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developersand the projects work by encouraging you to ‘Learn…then play’. Taking this approach, you‘ll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, giv
出版日期Book 2020
关键词code; coding; Raspberry Pi; Python; game programming; game development; graphics; PyGame
版次1
doihttps://doi.org/10.1007/978-1-4842-5305-2
isbn_softcover978-1-4842-5304-5
isbn_ebook978-1-4842-5305-2
copyrightMark Cunningham 2020
The information of publication is updating

书目名称Game Programming with Code Angel影响因子(影响力)




书目名称Game Programming with Code Angel影响因子(影响力)学科排名




书目名称Game Programming with Code Angel网络公开度




书目名称Game Programming with Code Angel网络公开度学科排名




书目名称Game Programming with Code Angel被引频次




书目名称Game Programming with Code Angel被引频次学科排名




书目名称Game Programming with Code Angel年度引用




书目名称Game Programming with Code Angel年度引用学科排名




书目名称Game Programming with Code Angel读者反馈




书目名称Game Programming with Code Angel读者反馈学科排名




单选投票, 共有 1 人参与投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 22:13:36 | 显示全部楼层
Algorithmen und rekursive FunktionenWe have an idea for a game, Forest Bomber. In Forest Bomber, an airplane is running out of fuel and has to land safely at the bottom of the screen. However, there are trees in the forest which will cause the plane to explode if it crashes into one. So the pilot of the plane – our player – has to try and bomb the trees to clear a landing strip.
发表于 2025-3-22 02:40:00 | 显示全部楼层
Algorithmen von Hammurapi bis GödelIn the previous chapter, we completed steps 1–4 of our game design and learned how to draw the background and trees onto the screen. In this chapter, we will learn how to draw and move Captain Johnson’s B-58 Hustler plane.
发表于 2025-3-22 07:34:19 | 显示全部楼层
https://doi.org/10.1007/978-3-8348-9647-6In the last chapter, we learned how to make the plane fly across the screen. Next, we will learn how to write the code which will drop a bomb, and then we will develop the end of level and game over code.
发表于 2025-3-22 08:53:55 | 显示全部楼层
Abgrenzung der Problemstellung,Our Forest Bomber game is almost finished. The gameplay elements are all in place, and so all that is required is a scoreboard and some feedback to the user at the end of each level or when it is game over.
发表于 2025-3-22 14:11:36 | 显示全部楼层
Andere Formalismen als Turing-Maschinen,Snapper is a simple first-person shooting game where the aim is to target forest animals. However, as we don’t actually want to kill any of our furry friends, we will be using a camera instead of a gun.
发表于 2025-3-22 20:17:50 | 显示全部楼层
发表于 2025-3-22 23:28:09 | 显示全部楼层
https://doi.org/10.1007/978-3-540-85986-4So far, our game has animals appearing and then hiding, and we can control the location of the camera by moving the mouse. In order for Snapper to become a game, we need to be able to take photographs.
发表于 2025-3-23 05:18:08 | 显示全部楼层
发表于 2025-3-23 08:42:44 | 显示全部楼层
https://doi.org/10.1007/978-3-642-01960-9In this chapter, we will complete the following steps from our game design:
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-25 13:46
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表