找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Game Dynamics; Best Practices in Pr Oliver Korn,Newton Lee Book 2017 Springer International Publishing AG 2017 Game dynamics.Game design.Ga

[复制链接]
查看: 7796|回复: 45
发表于 2025-3-21 17:51:12 | 显示全部楼层 |阅读模式
书目名称Game Dynamics
副标题Best Practices in Pr
编辑Oliver Korn,Newton Lee
视频video
概述Covers a wide range of best practices in game dynamics, from player behavior over AI to PCG.Offers both of both creative inspiration and hands-on process knowledge.Maximizes reader insight into how to
图书封面Titlebook: Game Dynamics; Best Practices in Pr Oliver Korn,Newton Lee Book 2017 Springer International Publishing AG 2017 Game dynamics.Game design.Ga
描述This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. .The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge..
出版日期Book 2017
关键词Game dynamics; Game design; Game development; User experience; UX; Procedural content generation; PCG; Dyna
版次1
doihttps://doi.org/10.1007/978-3-319-53088-8
isbn_softcover978-3-319-85059-7
isbn_ebook978-3-319-53088-8
copyrightSpringer International Publishing AG 2017
The information of publication is updating

书目名称Game Dynamics影响因子(影响力)




书目名称Game Dynamics影响因子(影响力)学科排名




书目名称Game Dynamics网络公开度




书目名称Game Dynamics网络公开度学科排名




书目名称Game Dynamics被引频次




书目名称Game Dynamics被引频次学科排名




书目名称Game Dynamics年度引用




书目名称Game Dynamics年度引用学科排名




书目名称Game Dynamics读者反馈




书目名称Game Dynamics读者反馈学科排名




单选投票, 共有 1 人参与投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

1票 100.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 23:57:03 | 显示全部楼层
发表于 2025-3-22 01:02:01 | 显示全部楼层
Anthony N. Michel,Charles J. Hergetor several weaknesses. Other frameworks have been proposed to overcome those limitations, but none has generated sufficient support to replace MDA. In this chapter, we improve the MDA framework, place it on new pillars and thus present the ., ., . for the design of computer and video games.
发表于 2025-3-22 07:49:23 | 显示全部楼层
发表于 2025-3-22 12:44:53 | 显示全部楼层
Sergei Kurgalin,Sergei Borzunovnmatched attitude pairings of players on their enjoyment within cooperative and competitive game scenarios. We tested the hypothesis that matching individual attitudes to game scenarios would increase game enjoyment. Sixty-two participants (31 pairs) played virtual Bocce and completed a questionnair
发表于 2025-3-22 14:35:31 | 显示全部楼层
Quotients of , by , and Calabi-Yau manifoldscially important to improve the design of virtual characters and to understand their creation process. Virtual characters are widely used in games, virtual therapies, movie productions, and as avatars in e-commerce or in e-education. Studying the design of virtual characters is challenging as it req
发表于 2025-3-22 20:37:14 | 显示全部楼层
发表于 2025-3-22 23:52:36 | 显示全部楼层
https://doi.org/10.1007/978-3-658-25575-6enerator capable of generating cloud pictures can generate similar results with the new algorithm, for example the well-known Perlin noise or its derivation, the simplex noise. We then provide both basic algorithms and practical hints for generating different types of terrain. A new algorithm is pre
发表于 2025-3-23 05:21:19 | 显示全部楼层
发表于 2025-3-23 07:05:54 | 显示全部楼层
Anthony N. Michel,Charles J. Hergetor several weaknesses. Other frameworks have been proposed to overcome those limitations, but none has generated sufficient support to replace MDA. In this chapter, we improve the MDA framework, place it on new pillars and thus present the ., ., . for the design of computer and video games.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-19 05:41
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表