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Titlebook: Game Analytics; Maximizing the Value Magy Seif El-Nasr,Anders Drachen,Alessandro Canoss Book 2013 Springer-Verlag London 2013 Game Analytic

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发表于 2025-3-21 16:19:36 | 显示全部楼层 |阅读模式
书目名称Game Analytics
副标题Maximizing the Value
编辑Magy Seif El-Nasr,Anders Drachen,Alessandro Canoss
视频video
概述The first book on game telemetry, game metrics and game analytics.Numerous case studies from industry and research showing which analytical techniques to use in which situations.Essential reading for
图书封面Titlebook: Game Analytics; Maximizing the Value Magy Seif El-Nasr,Anders Drachen,Alessandro Canoss Book 2013 Springer-Verlag London 2013 Game Analytic
描述.Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels..Game Analytics - Maximizing the Value of Player Data. is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications..Topics covered include monetization strategies, design of telemetry systems, analytics for it
出版日期Book 2013
关键词Game Analytics; Game Evaluation; Game Metrics; Gameplay Analysis; Heatmap; Player Metrics; Visualization S
版次1
doihttps://doi.org/10.1007/978-1-4471-4769-5
isbn_softcover978-1-4471-7224-6
isbn_ebook978-1-4471-4769-5
copyrightSpringer-Verlag London 2013
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https://doi.org/10.1007/978-1-4471-4769-5Game Analytics; Game Evaluation; Game Metrics; Gameplay Analysis; Heatmap; Player Metrics; Visualization S
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https://doi.org/10.1007/978-981-10-2116-9mmunity Development at Bocoup. Before joining Boucoup, Darius worked as a . at Blue Fang Games, later founding and becoming the President of Orbus Gameworks, one of the earliest game analytics companies. He later joined Turbine, Inc. as a ., and switched to become a . also at Turbine, Inc.
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Three Centuries of Alcohol in Britainawkins; since then it has won more than ten awards including “Best Game Developer of the Year” award from both IGN and Mobile Entertainment. The most successful games developed are free to play and include micro transactions on virtual goods.
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https://doi.org/10.1007/978-3-476-03413-7ware platforms and distribution channels, all competing for players’ time and attention, and the game industry is decidedly competitive. In order to effectively develop games, a variety of tools and techniques from e.g. business practices, project management to user testing have been developed in th
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https://doi.org/10.1007/978-3-531-90836-6rogrammers, artists, designers, engineers and architects, just to name a few. Each discipline brings a legacy of assumptions, practices and values that, more often than not, are far from aligned with each other. For example, designers often discuss with programmers in order to modify existing featur
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,Krise — Geschichte — Menschenbild,as forced the variety and quality of marketplace offerings to expand. Market competition and the consumer expectation that games can be constantly improved through the issue of online patches have forced game developers to stop thinking of their games as ever truly finished. Instead, mobile, console
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