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Titlebook: GKS Theory and Practice; Peter R. Bono,Ivan Herman Conference proceedings 1987 EUROGRAPHICS The European Association for Computer Graphics

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书目名称GKS Theory and Practice
编辑Peter R. Bono,Ivan Herman
视频video
丛书名称Focus on Computer Graphics
图书封面Titlebook: GKS Theory and Practice;  Peter R. Bono,Ivan Herman Conference proceedings 1987 EUROGRAPHICS The European Association for Computer Graphics
描述Eurographics, the European Association for Computer Graphics, has always been an important forum for discussions and presentation of results concerning the first ISO Graphical Standard, GKS (the Graphical Kernel System) and later of its three-dimensional extension, GKS-3D. This book is a collection of those articles which have appeared within the framework of Eurographics in the past 5 years, and which still contain, even after several years, valid and interesting results concerning the problems arising in connection with GKS. Some of these papers help the reader to gain a deeper understanding of the standard; others deal with general implementation problems, and finally there are some presentations of specific algorithms usable also for a GKS or GKS-3D implementation. The book may be of a particular interest to those specialists who intend to implement a GKS package or some similar graphics subsystem and who can therefore make direct use of the experiences reflected in this collection. The book should also be a valuable supplement in university courses concerned with teaching the principles of implementing device-independent computer graphics.
出版日期Conference proceedings 1987
关键词CAD; algorithms; clipping; computer graphics; graphics programming; programming
版次1
doihttps://doi.org/10.1007/978-3-642-72930-0
isbn_softcover978-3-642-72932-4
isbn_ebook978-3-642-72930-0
copyrightEUROGRAPHICS The European Association for Computer Graphics 1987
The information of publication is updating

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A Beginner’s Guide to Discrete Mathematicslating various graphics system models. The system architecture also provides a suitable vehicle for interfacing devices and workstations of varying capabilities, and for experimentation with some device dependent/device independent aspects of graphics systems. The underlying model of graphics system
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,Artificial Intelligence—Machine Learning,ors: some, such as character height, are specified directly by the user; others, such as the aspect ratio of a character in a given font, are characteristic of a particular implementation. The GKS document gives a detailed, but informal, description of the way in which these various factors combine
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