书目名称 | eSports is Business | 副标题 | Management in the Wo | 编辑 | Tobias M. Scholz | 视频video | | 概述 | Provides a history of eSports and the concept of competitive gaming, discussing its growth and evolution.Examines the ‘business model network,‘ as well as the stakeholders and actors within the eSport | 图书封面 |  | 描述 | .The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.. | 出版日期 | Book 2019 | 关键词 | competitive gaming; business model; business model network; eco-system; co-opetition; new media; video gam | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-11199-1 | isbn_ebook | 978-3-030-11199-1 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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