书目名称 | Exploring Representation in Evolutionary Level Design | 编辑 | Daniel Ashlock | 视频video | | 丛书名称 | Synthesis Lectures on Games and Computational Intelligence | 图书封面 |  | 描述 | .Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features...The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and expl | 出版日期 | Book 2018 | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-02120-6 | isbn_softcover | 978-3-031-00992-1 | isbn_ebook | 978-3-031-02120-6Series ISSN 2573-6485 Series E-ISSN 2573-6493 | issn_series | 2573-6485 | copyright | Springer Nature Switzerland AG 2018 |
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