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Titlebook: Exploratory Vision; The Active Eye Michael S. Landy,Laurence T. Maloney,Misha Pavel Book 1996 Springer-Verlag New York, Inc. 1996 Computer

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Peripheral Visual Field, Fixation and Direction of Headingre-from-motion or egomotion typically do not make use of this constraint. In this paper, we investigate the computational advantage of fixation. The main contribution of this work is to specify precisely the form of the optical flow field for a fixating observer moving in a rigid world. In particula
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Local Qualitative Shape from Active Shadingurface. Our approach differs from classical active shape-from-shading (photometric stereo, Woodham, 1980), in two ways. First, we do not attempt to compute a dense depth map of the surface. Instead, we detect the presence of certain local qualitative geometric features. Second, we use two different
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A Framework for Information Assimilationn from disparate sources is needed in these systems. We posit that to do this seamlessly and efficiently, we should represent and use the “state” of the system (the Environment Model). Also, to handle differences in resolution and data rates, and to provide flexibility and dynamic reconfiguration, w
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Task-Oriented Vision, object representation, and manipulation are selected based on the constraints of the target task and on the environment. The goal is to generate the most efficient set of perceptual modules based on the constraints. This approach is a high-level equivalent to the more traditional low-level active
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Active Vision and Virtual Realityal that these limited resources not be wasted on the acquisition and processing of data that do not contribute significantly to the final percept. Efficient construction of the intermediate views that are the basis of some forms of virtual reality (telepresence) depends on the proper selection of th
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A Novel Environment for Situated Vision and Behaviorcumbered person to interact with a simulated graphical world which contains autonomous agents. Active vision techniques are used to observe the person and provide perceptual stimuli to the agents. An image of the person is composited together with the graphical world and projected onto a large video
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