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Titlebook: Essential Mathematics for Computer Graphics fast; John Vince Book 20011st edition Springer-Verlag London 2001 3D.CAD.Mathematics.Virtual R

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楼主: retort
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Vectors,chniques for computing angles between lines and the orientation of surfaces. They also provide a coherent framework for computing the behaviour of dynamic objects in computer animation and illumination models in rendering.
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Analytic Geometry,have included a short review of important elements of Euclidean geometry with which you should be familiar. Perhaps the most important topics that you should try to understand concern the definitions of straight lines in space, 3D planes, and how points of intersection are computed. Another useful t
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