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Titlebook: Essential Mathematics for Computer Graphics fast; John Vince Book 20011st edition Springer-Verlag London 2001 3D.CAD.Mathematics.Virtual R

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发表于 2025-3-21 17:59:01 | 显示全部楼层 |阅读模式
书目名称Essential Mathematics for Computer Graphics fast
编辑John Vince
视频video
概述A concise introductory text to most of the mathematics found in computer graphics.Easy to understand concepts.Mathematics for the non-mathematician
丛书名称Essential Series
图书封面Titlebook: Essential Mathematics for Computer Graphics fast;  John Vince Book 20011st edition Springer-Verlag London 2001 3D.CAD.Mathematics.Virtual R
描述Baffled by maths? Then don‘t give up hope..John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics..In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors..After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software..Get to grips with mathematics fast ....- Numbers.- Algebra.- Trigonometry.- Coordinate geometry.- Transforms.- Vectors.- Curves and surfaces.- Analytic geometry.Essential. .Mathematics for Computer Graphics .fast.The book you will read once, and refer to over and over again!
出版日期Book 20011st edition
关键词3D; CAD; Mathematics; Virtual Reality; animation; computer animation; computer graphics; geometry
版次1
doihttps://doi.org/10.1007/978-1-4471-3685-9
isbn_ebook978-1-4471-3685-9Series ISSN 1439-975X
issn_series 1439-975X
copyrightSpringer-Verlag London 2001
The information of publication is updating

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发表于 2025-3-21 23:04:11 | 显示全部楼层
Book 20011st editional reality, CAD, and other areas of computer graphics..In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter expl
发表于 2025-3-22 04:16:19 | 显示全部楼层
1439-975X aticianBaffled by maths? Then don‘t give up hope..John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics..In ten chapters you will rediscover - and hopefully discover for the first time a new wa
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发表于 2025-3-22 11:38:02 | 显示全部楼层
History Dependence of Maximal Flowmost readers would already be interested in computer animation, games, virtual reality, and so on, and knew something about mathematics. So perhaps the chapters on numbers, algebra and trigonometry provided a common starting point.
发表于 2025-3-22 16:43:06 | 显示全部楼层
Analytic Geometry, should try to understand concern the definitions of straight lines in space, 3D planes, and how points of intersection are computed. Another useful topic is the role of parameters in describing lines and line segments, and their intersection.
发表于 2025-3-22 20:43:40 | 显示全部楼层
Conclusion,most readers would already be interested in computer animation, games, virtual reality, and so on, and knew something about mathematics. So perhaps the chapters on numbers, algebra and trigonometry provided a common starting point.
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