书目名称 | Essential Mathematics for Computer Graphics fast |
编辑 | John Vince |
视频video | |
概述 | A concise introductory text to most of the mathematics found in computer graphics.Easy to understand concepts.Mathematics for the non-mathematician |
丛书名称 | Essential Series |
图书封面 |  |
描述 | Baffled by maths? Then don‘t give up hope..John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics..In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors..After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software..Get to grips with mathematics fast ....- Numbers.- Algebra.- Trigonometry.- Coordinate geometry.- Transforms.- Vectors.- Curves and surfaces.- Analytic geometry.Essential. .Mathematics for Computer Graphics .fast.The book you will read once, and refer to over and over again! |
出版日期 | Book 20011st edition |
关键词 | 3D; CAD; Mathematics; Virtual Reality; animation; computer animation; computer graphics; geometry |
版次 | 1 |
doi | https://doi.org/10.1007/978-1-4471-3685-9 |
isbn_ebook | 978-1-4471-3685-9Series ISSN 1439-975X |
issn_series | 1439-975X |
copyright | Springer-Verlag London 2001 |