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Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja

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发表于 2025-3-21 19:42:06 | 显示全部楼层 |阅读模式
书目名称Essential Java 3D fast
副标题Developing 3D Graphi
编辑Ian Palmer
视频video
概述First book to introduce Java 3D at an introductory level.Includes 8 page colour section.Part of the popular Essential series.Includes supplementary material:
丛书名称Essential Series
图书封面Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja
描述Packed with lots of examples and illustrations, including an 8-page colour section, .Essential Java 3D fast. is an introductory textbook for those who want to learn Java 3D fast..The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D..Learn about: Writing a simple Java 3D program;.Creating Shapes;.Defining Appearance;.Animation;.Behaviours..The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
出版日期Book 2001
关键词3D; 3D graphics; Animation; Augmented Reality; Java; Java 3D; Morphing; Textur; interaction
版次1
doihttps://doi.org/10.1007/978-1-4471-0271-7
isbn_softcover978-1-85233-394-2
isbn_ebook978-1-4471-0271-7Series ISSN 1439-975X
issn_series 1439-975X
copyrightSpringer-Verlag London 2001
The information of publication is updating

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发表于 2025-3-21 21:23:48 | 显示全部楼层
https://doi.org/10.1007/978-3-642-39608-3ts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll write a very simple program that displays a static cube from a fixed viewpoint. In further chapters we’ll modify and add features to this pro gram to learn the other features of Java 3D.
发表于 2025-3-22 04:15:21 | 显示全部楼层
Computational Imaging and Visione scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked at so far doesn’t stray very far from that used in other existing graphics systems. We’ll follow this by looking at material features and then the light types and settings.
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