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Titlebook: Entertainment Computing - ICEC 2014; 13th International C Yusuf Pisan,Nikitas M. Sgouros,Tim Marsh Conference proceedings 2014 IFIP Interna

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Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment if delivery involves the use of a custom-made dance mat device. This mat is a measurement tool that can reliably obtain step data to discriminate between fallers and non-fallers. One of the pitfalls of this test is that the technology in use still imposes an obstacle on the degree of freedom to be ab
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Code Your Own Game: The Case of Children with Hearing Impairmentsxperiences and not only mere game consumers. Different children have different needs when approaching coding and making activities. Specifically, Deaf and Hard of Hearing (DHH) children, even when provided with accessible visual translations through sign language interpreters or real-time captions,
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Developing Emergent Play in Collaborative Online Experiencesgent play features, such as development of fictional worlds will be identified, followed by a discussion of player experience of emergent play. The paper proposes an system framework that invites narrative emergent play facilitated by a set of clearly defined and simplified affordances that provide
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Race By Hearts-goers: Enjoyment and social interaction. We present a novel smartphone application, called Race By Hearts, which enables competition based on heart rate data sharing between users in real-time. Through an empirical study conducted in the gym, we show that sharing biometric data in real-time can str
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Areej Aftab Siddiqui,Parul Singhd to motivate Arabic children to read more for pleasure. ‘Trees of Tales’ was evaluated with 18 primary school children in Oman to investigate its effectiveness as an enjoyable reading tool. To assess the impact on usability and the children’s experience of fun and reading preference, we conducted t
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Trade, Poverty and The Environmenta system for the interactive creation of stories. This work builds on a previous system and experiments with plan recognition and discusses the foundations of our model to allow the creation of varied and coherent stories within a genre.
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