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Titlebook: Entertainment Computing - ICEC 2015; 14th International C Konstantinos Chorianopoulos,Monica Divitini,Rainer Conference proceedings 2015 IF

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Correction to: Programmable Computing in 6G,. It describes the outcomes of a literature study and two design case studies in which such a DBL approach with digital toolkits was iteratively developed. The outcome is described in the form of a framework that explains how to consider different perspectives, such as the DBL process, the role of t
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xperimental setup consists of a cycling game controller, a designed 3D first-person cycling game to provoke emotions, a data recording system, and an emotion analysis system. The physical cycling game controller is an enhanced computer controlled bike-exercise-trainer that enables handle bar steerin
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https://doi.org/10.1007/978-3-642-78742-3highly immersive setup based on the Oculus Rift and depth cameras and exploiting natural user interaction is compared with a classical Keyboard & Mouse configuration in the context of a videogame experience taking place in a shared Virtual Environment. The research aims at assessing the impact of ne
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Towards a Model of an Ecology of the Brain,A game refinement measure is derived from a game information progress model and has been applied in various games. In this paper, we aim to investigate the attractiveness of Pokemon, one of the most popular turn-based RPG games. We focus on catching Pokemons which are important components in the gam
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Implementing , across Member States,ing technology. The prototype was developed using OpenNi, XNA and Kinect, in which people who pass by a large display would be reflected on a large screen in the form of a silhouette and automatically become a part of a game. The goal of the game is for the players to gather falling objects into a c
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https://doi.org/10.1057/9780230554429ncorporated in applications that target family housework, also known as .. During the last five years an increasing number of apps aim to transform routine based housework into entertaining activities. Many parents think it is important that children, at an early age, learn about family values and r
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