找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Entertainment Computing - ICEC 2015; 14th International C Konstantinos Chorianopoulos,Monica Divitini,Rainer Conference proceedings 2015 IF

[复制链接]
查看: 42401|回复: 59
发表于 2025-3-21 17:50:01 | 显示全部楼层 |阅读模式
书目名称Entertainment Computing - ICEC 2015
副标题14th International C
编辑Konstantinos Chorianopoulos,Monica Divitini,Rainer
视频video
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Entertainment Computing - ICEC 2015; 14th International C Konstantinos Chorianopoulos,Monica Divitini,Rainer Conference proceedings 2015 IF
描述.This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015...The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment..
出版日期Conference proceedings 2015
关键词Computer games; Digital storytelling; Interactive games; Machine learning for entertainment; Serious gam
版次1
doihttps://doi.org/10.1007/978-3-319-24589-8
isbn_softcover978-3-319-24588-1
isbn_ebook978-3-319-24589-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2015
The information of publication is updating

书目名称Entertainment Computing - ICEC 2015影响因子(影响力)




书目名称Entertainment Computing - ICEC 2015影响因子(影响力)学科排名




书目名称Entertainment Computing - ICEC 2015网络公开度




书目名称Entertainment Computing - ICEC 2015网络公开度学科排名




书目名称Entertainment Computing - ICEC 2015被引频次




书目名称Entertainment Computing - ICEC 2015被引频次学科排名




书目名称Entertainment Computing - ICEC 2015年度引用




书目名称Entertainment Computing - ICEC 2015年度引用学科排名




书目名称Entertainment Computing - ICEC 2015读者反馈




书目名称Entertainment Computing - ICEC 2015读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 22:29:03 | 显示全部楼层
Correction to: Programmable Computing in 6G,ext. The design cases indicate that DBL with digital toolkits can play a valuable role in teaching 21. Century skills, such as problem solving, creativity, and digital literacy to children in schools, if the other components of the framework, such as school’s learning goals, are taken into account.
发表于 2025-3-22 00:34:38 | 显示全部楼层
发表于 2025-3-22 05:45:24 | 显示全部楼层
Towards a Model of an Ecology of the Brain,f the game. Experimental results show that a game refinement value of catching Pokemons which has been changed many times tries to reach to an appropriate range of game refinement value: 0.07 − 0.08 for which previous works have confirmed.
发表于 2025-3-22 12:19:17 | 显示全部楼层
发表于 2025-3-22 16:20:00 | 显示全部楼层
Design-Based Learning in Classrooms Using Playful Digital Toolkitsext. The design cases indicate that DBL with digital toolkits can play a valuable role in teaching 21. Century skills, such as problem solving, creativity, and digital literacy to children in schools, if the other components of the framework, such as school’s learning goals, are taken into account.
发表于 2025-3-22 19:44:26 | 显示全部楼层
发表于 2025-3-23 00:28:34 | 显示全部楼层
发表于 2025-3-23 02:13:54 | 显示全部楼层
0302-9743 gital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment..978-3-319-24588-1978-3-319-24589-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
发表于 2025-3-23 09:36:51 | 显示全部楼层
https://doi.org/10.1007/978-3-642-16681-5 users. We also present different usability tests and show considerable improvements in the precision and game performance of the user. We expect to open a new way of designing console and desktop games, allowing game designers to project individual controllers for each game.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-11 09:03
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表