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Titlebook: Entertainment Computing - ICEC 2005; 4th International Co Fumio Kishino,Yoshifumi Kitamura,Noriko Nagata Conference proceedings 2005 IFIP I

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楼主: Perforation
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s video browsing and keyword-based sports video retrieval. The paper first defines the basic structure of our SportsVBR system, and then introduces a novel approach that integrates multimodal analysis, such as visual streams analysis, speech recognition, speech signal processing and text extraction
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https://doi.org/10.1007/978-3-319-41836-0 player characteristics in Massively Multiplayer Online Games (MMOGs). To achieve high visualization ability for this application, we propose a preprocessing method that aggregates action symbol sub-sequences of players into more informative forms. To verify whether this aim is achieved, we conduct
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Christopher John Rawlings,Robert P. Daveyools that are part of the game or of game-external matching services. But despite the centrality of these tools they receive little attention in discussions of game design and game HCI. This paper seeks to rectify this situation by presenting an in-depth analysis of two pre-game interaction systems
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Towards Revealing the Origin of Lifeeasuring influence rates thereon. Our method is based on an extended model of Influence Diffusion Model (IDM) proposed by N. Matsumura et al. in 2002, where they discussed the influence diffusion of a term in a comment to all succeeding comments that include that term and reply to that comment. Here
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https://doi.org/10.1007/978-94-009-8048-8 this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones. We introduce our own seamful trading-game called “Tycoon” to explore seams on this platform and show how to incorporate them into the design of mobile games. We want to evaluate
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Towards More Effective Global Drug Policiesn easily understandable “storybook world.” In this world, easy-to-understand contents are generated by creating 3D animations that include contents and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.
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Automatic Conversion from E-Content into Animated Storytellingn easily understandable “storybook world.” In this world, easy-to-understand contents are generated by creating 3D animations that include contents and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.
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https://doi.org/10.1007/11558651Navigation; Simulation; animation; autonom; autonomous robot; cognition; content-based video retrieval; dig
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