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Titlebook: Entertainment Computing - ICEC 2005; 4th International Co Fumio Kishino,Yoshifumi Kitamura,Noriko Nagata Conference proceedings 2005 IFIP I

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https://doi.org/10.1007/978-981-19-8944-5. EFRP is classified into several components at latent periods. We developed a new system to display topographical maps at three latent regions in order to analyze in more detail psychological and neural activities in the brain. This system will be useful for assessment of the visual entertainment.
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An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler we know, the backend compiler is the critical factor in running 3D application programme. In this paper, we implement a backend compiler for certain CPUs and propose some optimization techniques accordingly. The experimental results indicate that our 3D graphics library has achieved fine performance.
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A Universal Interface for Video Game Machines Using Biological Signalsoposed interface, people, even those with severe physical disabilities, are able to operate amusement machines. To verify validity of the proposed method, experiments were conducted with a video game machine.
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Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. EFRP is classified into several components at latent periods. We developed a new system to display topographical maps at three latent regions in order to analyze in more detail psychological and neural activities in the brain. This system will be useful for assessment of the visual entertainment.
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SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval Systemis effective for video browsing and retrieval by quickly browsing event-based video clips and inputting keywords according to a predefined sports vocabulary database. The system is proved to be helpful and effective for the overall understanding of the sports video content.
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Cultural Computing with Context-Aware Application: ZENetic Computerore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.
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A New Constrained Texture Mapping Methodrtest path”. Further, a “virtual image” relaxation scheme is performed to refine the rendering effect. We show how mesh morphing can be conducted efficiently with our constrained texture mapping method. Experiment results demonstrate the satisfactory effects for both texture mapping and mesh morphing.
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