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Titlebook: Emotion in Games; Theory and Praxis Kostas Karpouzis,Georgios N. Yannakakis Book 2016 Springer International Publishing Switzerland 2016 af

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,‘The Importance of Being Earnest’,tions, the researchers working with Embodied Conversational Agents developed different computational models to reproduce these human mechanisms within virtual characters. We are listing some of these works, comparing the different approaches and theories considered.
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Oscillation of Difference Equations,. Finally, we discuss gaps and opportunities for future research. Promising directions include broadening the scope of body-based games and emotion to take proprioception into account, as well as other less explored body channels such as muscle activation and action-related sound.
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Book 2016learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. .This book will be of interest to researchers and scholars in the fieldsof game research, affective computing, human computer interaction, andartificial intelligence... .
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