书目名称 | Emotion in Games | 副标题 | Theory and Praxis | 编辑 | Kostas Karpouzis,Georgios N. Yannakakis | 视频video | | 概述 | Explores theory and practice on how to induce, measure and utilise emotion in gaming environments.Elaborates on measuring emotion for richer learning, assessment and entertainment experiences.Includes | 丛书名称 | Socio-Affective Computing | 图书封面 |  | 描述 | The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. .This book will be of interest to researchers and scholars in the fieldsof game research, affective computing, human computer interaction, andartificial intelligence... . | 出版日期 | Book 2016 | 关键词 | affective computing; emotion; game-based learning; natural interaction; player experience | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-41316-7 | isbn_softcover | 978-3-319-82321-8 | isbn_ebook | 978-3-319-41316-7Series ISSN 2509-5706 Series E-ISSN 2509-5714 | issn_series | 2509-5706 | copyright | Springer International Publishing Switzerland 2016 |
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