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Titlebook: Embedding STEAM in Early Childhood Education and Care; Caroline Cohrssen,Susanne Garvis Book 2021 The Editor(s) (if applicable) and The Au

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Designer Microbes: Oncotherapy Approachendencies appear positive but may inadvertently negatively impact the critical increase of STEM in early education. We provide examples of an alternative approach that maintains the positive aspects of these tendencies and avoids the possible negatives.
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Augmented Reality in Early Childhood Education: Accessing Complex Concepts Within Imaginative Play y collected data. Then, we describe the contemporary development of a Digital Play Framework (Bird & Edwards, .) while applying it to case studies that show how children learn to use an AR Sandbox through two forms of play: epistemic (exploratory) and ludic (imaginary).
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Weaving Science Through STEAM: A Process Skill Approach,ty-first century, science is increasingly under the spotlight. Science is the study of the world around us: observing, theorising and explaining the things that happen, in order to understand and learn. Children’s instinctive curiosity means that early childhood is an ideal opportunity for early chi
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Integrating Design Thinking, Digital Technologies and the Arts to Explore Peace, War and Social Juso teach and for parents to explain. Innovative approaches like Science, Technology, Engineering, Arts and Mathematics or STEAM, which emphasise experimentation, problem-solving, creativity and critical thinking, provide contemporary tools for facilitating children’s explorations around abstract conc
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,Creative Digital Art: Young Children’s Video Making Through Practice-Based Learning,Researchers in various countries have investigated how digital technologies relate to children’s learning experiences at school. This chapter describes the successful attempt to facilitate the production of video by nine children (aged five to eight years) during a two-day workshop in a government-s
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