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Titlebook: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications; 6th International Co Maiga Chang,Wu-Yuin Hw

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Bayesian Network to Manage Learner Model in Context-Aware Adaptive System in Mobile LearningNetwork in order to manage learner model which is a key factor to determine the learning content adaptation for the learner’s demands and knowledge of individual learners. Uncertainty factors used to determine the level of understanding of learners for each concept in the content model.
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A Virtual Computational Paper Folding Environment Based on Computer Algebraic Systemped. Huzita axioms are implemented with a computer algebra system (CAS). CAS not only deals with fundamental computation of axioms but also can prove some geometric consequences of folding steps. Furthermore, the process of paper folding is visualized. Users can observe the 3D animation of folding steps from different viewpoints.
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Potential of Second Life for Psychological Counseling: A Comparative Approachto psychological counseling. Data collected from a group of 312 university students are being analyzed at the present time. Results shall be able to empirically examine the comparative affordances of the three counseling channels and the potential of Second Life for psychological counseling.
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Motivations for Game-Playing on Mobile Devices – Using Smartphone as an Examplelicated. The goal of this study is to discover the reason for game playing on smartphones through understanding both the intrinsic and extrinsic motivations of the motivation theories. Furthermore, it hopes to determine which motivation has a deeper impact on players in general.
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Curriculum Models for the 21st Centuryaving a mobilephone at each check points read a 2D code which is printed on each WR participant’s ID tag. We tested our system with two events whose populations were 100 600. During these events our system had been working successfully.
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