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Titlebook: E-Learning and Games; 10th International C Abdennour El Rhalibi,Feng Tian,Baoquan Liu Conference proceedings 2016 Springer International Pu

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Visualization of Multi-dimensional Information of Electromagnetic Environment Based on Three DimensiOnly a few methods have fully used the three-dimensional space. Aiming at the complex, Multi-dimensional and time-varying characteristics of electromagnetic, and this paper shows the visual display of multiple dimensions, allows users to obtain the corresponding Multi-dimensional information attribu
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Remote Rendering for Mobile Devices Literature Overview also a significant influence power that dominates people’s daily life. Remote rendering over these platforms is a continuous research subject that still attracts many people’s attention. It is also a promising topic for its extensive usage in applications for mobile devices. It is still a challengi
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Conference proceedings 2016a, in April 2016...The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization..
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Tools und Taktiken – Mechaniken der Angriffemary task is to characterize the game life and its evolution within the game. We propose a novel network-based representation, EvolutionLine Graph, that illustrates the evolving behavior of massive game players as a sequence of time-oriented transitions among various status. We design and implement
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https://doi.org/10.1007/978-3-030-14276-6ge and take advantage of the popularity of touchable tablets and smartphones, we propose an educational folktale e-book (EFE-Book) application with an interactive illustratable tool. EFE-Book is developed to teach pre-school children to learn foreign languages by telling folktales with illustrations
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Professionelles Desktop Publishing,nologies, and facilitate ubiquitous learning (u-learning) to grow in use and popularity. Augmented Reality (AR) can be recognized as a key technology that can be used in the U-learning environment to increase learning effect and improve learning experience. This paper designs an integrated model of
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