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Titlebook: E-Learning and Games; 10th International C Abdennour El Rhalibi,Feng Tian,Baoquan Liu Conference proceedings 2016 Springer International Pu

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A Study of the Teaching Methods in the Course of the Programming of High-Level Language Based on Mooile, it also provides a scene of autonomic learning by means of Moodle platform which integrated the online judge, online test and other matched resources. Teaching practice shows the methods could stimulate the programming interests and motivate the learning enthusiasm. It is a very effective method.
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An Interactive 2D-to-3D Cartoon Modeling System sides of the models to deliver colorful appearances, making it possible to obtain stylized models rendered with cartoon textures. The results have shown that our method can greatly simplify the modeling process comparing with both traditional modeling softwares and prior sketch-based systems.
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Deutschlands Finanzlage und Steuerpolitik,a into 3D visual sphere, realize the complex electromagnetic environment of multi-dimensional information to three-dimensional sphere mapping. The method can reflect the different types of visual effects in the visual results, and improve the performance of Multi-dimensional information visualization.
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Visualization of Multi-dimensional Information of Electromagnetic Environment Based on Three Dimensia into 3D visual sphere, realize the complex electromagnetic environment of multi-dimensional information to three-dimensional sphere mapping. The method can reflect the different types of visual effects in the visual results, and improve the performance of Multi-dimensional information visualization.
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Visual Exploration of Virtual Lives in Multiplayer Online Gamesmary task is to characterize the game life and its evolution within the game. We propose a novel network-based representation, EvolutionLine Graph, that illustrates the evolving behavior of massive game players as a sequence of time-oriented transitions among various status. We design and implement
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The Design of Augmented Reality-Based Learning System Applied in U-Learning Environmentnologies, and facilitate ubiquitous learning (u-learning) to grow in use and popularity. Augmented Reality (AR) can be recognized as a key technology that can be used in the U-learning environment to increase learning effect and improve learning experience. This paper designs an integrated model of
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