书目名称 | Dynamic Simulations of Multibody Systems | 编辑 | Murilo G. Coutinho | 视频video | | 图书封面 |  | 描述 | Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowle | 出版日期 | Book 2001 | 关键词 | 3D; 3D graphics; Animation; Simulation; algorithms; computer animation; computer graphics; construction; dif | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4757-3476-8 | isbn_softcover | 978-1-4419-2902-0 | isbn_ebook | 978-1-4757-3476-8 | copyright | Springer-Verlag New York 2001 |
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