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Titlebook: Distributed, Ambient, and Pervasive Interactions; Second International Norbert Streitz,Panos Markopoulos Conference proceedings 2014 Spring

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楼主: 突然
发表于 2025-3-30 09:43:01 | 显示全部楼层
Designing an Ambient Interaction Model for Mobile Computingmobile operating systems by a modular stream based notification center. In order to do so, we define the general layers that make up the dynamics of the current as well as the proposed mobile computing experience. We conclude and demonstrate the benefits and areas of improvement of our newly proposed paradigm: an ambient mobile interaction model.
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Digitally Enhanced Utensils: Designing Dynamic Gustationuisine, it is difficult to serve them with human hands and static utensils. In this paper, we will introduce sensing and actuation mechanisms to maintain and enhance time-sensitive gustation. We will explore the design space of digitally enhanced utensils through three research prototypes.
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Children’s Collaborative Storytelling on a Tangible Multitouch Tabletopouch tabletop application (RoboTale) in supporting children’s collaborative storytelling. By examining how children use RoboTale to create and tell stories, this study showed the positive effects and potential improvement in the design of RoboTale.
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https://doi.org/10.1057/978-1-137-56390-3o alleviate this complexity and reduce development costs. Dandelion provides a development framework for distributed physical UIs. It is capable of decoupling the system logic from the characteristics and specifics of the interaction devices, and supports the easy prototyping of different physical realizations of a distributed UI.
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https://doi.org/10.1007/978-1-349-05128-1ion accuracy related to different number of gestures from two datasets. Evaluation results show that the best accuracy for 8 and 18 gestures is achieved with dynamic time warping and K-nearest neighbor algorithms.
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https://doi.org/10.1057/9781137533555imultaneously in tandem or as separate tools to sculpt and manipulate their virtual creations. Our system uses a head-mounted display and a RGB-D head-mounted camera to detect the 3D location of hands and fingertips then render virtual content in calibration with real-world coordinates.
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