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Titlebook: Digital Games in Language Learning and Teaching; Hayo Reinders (Head of Learner Development) Book 2012 Palgrave Macmillan, a division of M

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楼主: panache
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Digital Games in Language Learning and Teaching978-1-137-00526-7Series ISSN 2946-2932 Series E-ISSN 2946-2940
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Current Topics in Veterinary Medicine Lee, 1979), but digital games in particular are now acknowledged as having great potential to engage learners and to encourage interaction in the target language. Immersive environments offer learners opportunities for situated learning, and the adaptive qualities of most games ensure that individu
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Rapid On-Site Cytology Evaluation now played in most of the world’s major languages. Once confined to the physical boundaries of an arcade, single PC, or television console, games have boomed with the expansion of broadband Internet, in the form of massively multiplayer online games (MMOGs) and, most recently, casual social network
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Respiratory Infections and Tumours discussion forums and walkthroughs on gaming strategies, indicate that digital gaming is thriving. A recent survey shows that 67 per cent of US households play digital games, and about half of these gamers are between 18 and 49 years old (Entertainment Software Association, 2010). Playing digital g
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https://doi.org/10.1007/978-981-15-9770-1ter technologies in schools has had both failings and challenges (Dynarski et al., 2007), significant progress in the quality of education to some extent depends on our ability to leverage the many advantages of computer technologies. Computer technologies enable adaptive, one-on-one tutoring to vir
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Ventilator-Induced Diaphragm Dysfunction that video games can tie together these two uses of procedural memory in order to maximize the chances of success in language learning. To support this argument I review research in the event-related potential (ERP) literature showing that, under controlled experimental conditions, computer games h
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https://doi.org/10.1007/978-1-4471-3850-1 to students and to benefit the development of social skills, such as collaboration, and metacognitive skill, such as planning and organization. An important potential benefit is also that games encourage the use of the target language in a non-threatening environment. Willingness to communicate has
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