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Titlebook: Digital Games in Language Learning and Teaching; Hayo Reinders (Head of Learner Development) Book 2012 Palgrave Macmillan, a division of M

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A. Grassino,C. Fracchia,L. Zocchiving experiences of their teenager not joining the rest of the family for dinner due to a quest, a dungeon, or a raid in .. But while being kept from family by a computer game may seem asocial, a teenager immersed in . is in fact meeting with people ‘of all ages, countries, and value systems’ (Gee,
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New Language Learning and Teaching Environmentshttp://image.papertrans.cn/d/image/279347.jpg
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https://doi.org/10.1057/9781137005267English; Language Learning; learning; Locat; second language
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2946-2932 nteraction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.978-1-137-02283-7978-1-137-00526-7Series ISSN 2946-2932 Series E-ISSN 2946-2940
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Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Researce boomed with the expansion of broadband Internet, in the form of massively multiplayer online games (MMOGs) and, most recently, casual social networking games (SNGs). In combination with a growing variety of platforms and player configurations, new narrative forms and distinct game genres have emerged, merged, and re-emerged as new forms.
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Current Topics in Veterinary Medicineners’ lives and encourages collaboration and lifelong learning. The use of new technologies, and in particular digital games, thus facilitates the bridging of learning within and outside the language classroom.
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C. Bauer,W. Jelkmann,H. Rollemanvironments can also interfere with students’ learning (Blumenfeld, Kempler, & Krajcik, 2006; Jackson, Dempsey, & McNamara, Chapter 6 in this volume) or further complicate the potential for game-based learning (Kerres, Bormann, & Vervenne, 2009).
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