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Titlebook: Designing Learning for Tablet Classrooms; Innovations in Instr Donovan R. Walling Book 2014 Springer International Publishing Switzerland 2

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Grundfragen der Spitzenorganisation found in traditional print textbooks. The value of low-tech digitized texts is related to cost and availability, not to interactivity. Enhanced digital textbooks move beyond merely reading for information by including moving images, sounds, spoken words, and music and by allowing students to use to
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Grundfragen der Leitungsorganisationtend and enhance reading skills as students read for knowledge and understanding through the grades. Tablets also are being used as assistive technology for students with disabilities, such as mobility issues. The how’s of computer reading are the topic of this chapter. Tablet technology, simply by
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Bernhard Kaschek,Ilona Schumachernd curators. They must find, analyze, and organize an ever-changing collection of learning materials suited to their purposes and drawn from an ever-expanding universe of possibilities. An increasing number of libraries maintain digital holdings that they make available to patrons. In many communiti
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Bernhard Kaschek,Ilona Schumachert are they a good fit for a specific learning design? This chapter examines characteristics and criteria to keep in mind when choosing and using educational tablet apps. Tablet classrooms are inherently blended learning environments. For educators developing learning designs for tablet classrooms, t
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Gestaltung, Kreativität und Einflussas well as information technology (IT) specialists, managers, and administrators in education institutions at all levels must navigate these waters in ways that avoid the most egregious perils. Every opportunity is accompanied by challenges. How can learning designers best construct learning situati
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,Die Krise der Führungspsychologie,ts that discuss (1) games and simulations, (2) virtual representations of actual learning activities, and (3) virtual field trips. The real purpose of games—acquisition of noncognitive skills—has been undervalued. Digital Age educational games serve an important purpose and can fill a real gap. Simu
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ependent learning. Tablet-based learning at home also can be a means of increasing parents’ involvement in their children’s education. The major issues affecting take-home strategies involve access to tablet devices and Internet connectivity. These issues will influence potential learning designs. T
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