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Titlebook: Designing Information Spaces: The Social Navigation Approach; Kristina Höök,David Benyon,Alan J. Munro Book 2003 Springer-Verlag London 20

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书目名称Designing Information Spaces: The Social Navigation Approach
编辑Kristina Höök,David Benyon,Alan J. Munro
视频video
概述This is the only major work covering this important topic.Includes supplementary material:
丛书名称Computer Supported Cooperative Work
图书封面Titlebook: Designing Information Spaces: The Social Navigation Approach;  Kristina Höök,David Benyon,Alan J. Munro Book 2003 Springer-Verlag London 20
描述That‘s a look at an array of social proxies. The purpose was to make it clear that the concept of social proxy is quite general. Social proxies can be designed to support a wide range of on-line interactions, whether they involve conversation or not. They may be synchronous or asynchronous, and they may be associated with activities which are an end in them­ selves (e. g. auctions), or activities which are simply a means to an end (e. g. waiting in queues). We believe that by providing a shared represen­ tation of the activity in which participants are involved, social proxies can help create shared expectations, shared experiences, and can serve as a resource which participants can use to structure their individual and collective interactions. That is, at least, our claim. However, it is important to note that, except for the first, the proxies described so far are concept pieces, meaning that they haven‘t been implemented and deployed to real situations. Now, however, we will turn to an implemented system, and look at a real example. 1. 4 Experience: The Babble System In the previous section we introduced the concept of social proxies and discussed examples illustrating the wide
出版日期Book 2003
关键词HCI; Intelligent User Interfaces; Virtual Environments; WebP; architecture; human-computer interaction (H
版次1
doihttps://doi.org/10.1007/978-1-4471-0035-5
isbn_softcover978-1-85233-661-5
isbn_ebook978-1-4471-0035-5Series ISSN 1431-1496
issn_series 1431-1496
copyrightSpringer-Verlag London 2003
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Screen Scenery: Learning From Architecture and People’s Practices of Navigation in Electronic Enviro Drozd et al., 2001). The character of such meetings can be anything from casual encounters between strangers in public spaces, through on-line games, to interactive TV or drama. The environments themselves differ with regard to the visual and physical qualities of the “material” structures they pro
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Navigating the Virtual Landscape: Coordinating the Shared Use of Spacefor people to interact in, independent of geographical location. In this chapter we examine how the different metaphors used to represent two- and three-dimensional environments might influence interpersonal behaviours. We focus on behaviours related to navigation and positioning: (1) proxemics — th
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GeoNotes: A Location-Based Information System for Public Spaceschnologies such as Global Positioning System (GPS), GSM positioning, Wireless LAN positioning or Bluetooth positioning, the system keeps track of where a terminal (and its user) is located in space. Via his terminal, the user is allowed to enter/upload information, to which the system automatically
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Results from the Footprints Project web navigation. Inspired by Hill and Hollan’s original work on Readware (1993), we developed a theory of interaction history and built tools to apply this theory to navigation in a complex information space. The guiding principle was collecting, filtering, organising and redisplaying interaction hi
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