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Titlebook: Computers Helping People with Special Needs; 19th International C Klaus Miesenberger,Petr Peňáz,Makoto Kobayashi Conference proceedings 202

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A Review of the Forced Democracy Strategy,with the kit were designed to also instil some fun into the exercise. An evaluation with 63 first year undergraduate computer science students yielded positive ratings of the exercise and many interesting comments from the students.
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https://doi.org/10.1057/9780230119239illing to play again, were in flow and developed a somewhat high degree of perceived competency over the duration of the study. Future work involves using machine learning technology to improve aiming support.
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American Foreign Policy in the 21st Centuryplay a target game. Each interaction corresponds to a single face gesture, making this approach suitable for the interaction with video games. We describe the facial gesture recognition pipeline, motivating the implementation choices through preliminary experiments conducted on example videos of fac
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War in Afghanistan: Need for New Direction,ging tactile diagrams, it is expected to be used as a content to efficiently promote understanding of tactile perception in education for the visually impaired. It will also help to improve the tactile skills of dynamic tactile diagrams. Six visually impaired people evaluated the ease of use and pla
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0302-9743 communication innovations in products and services, cognitive disabilities, assistive technologies and accessibility; dyslexia, reading/writing disorders: assis978-3-031-62845-0978-3-031-62846-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Inequality in User Experience: Can Mobile User Interfaces that Help Sighted Users Create Barriers fopromises six prominent aspects of usability for people who are visually challenged or blind, leading to productivity challenges and poor user experiences, calling for a more inclusive and accessible approach to mobile app design. The study suggests investigating technological advancements, such as b
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