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Titlebook: Computers Helping People with Special Needs; 19th International C Klaus Miesenberger,Petr Peňáz,Makoto Kobayashi Conference proceedings 202

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How to Provide Actionable Feedback on Web Accessibility Issues – Development of a Model Curriculum aaining contexts and helpful in creating and implementing actual training courses. However, participants stressed the need for more in-depth information on training and partnerships in order to use the material for training. The results will be discussed, focusing on implications for further usage an
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Personalized Facial Gesture Recognition for Accessible Mobile Gamingplay a target game. Each interaction corresponds to a single face gesture, making this approach suitable for the interaction with video games. We describe the facial gesture recognition pipeline, motivating the implementation choices through preliminary experiments conducted on example videos of fac
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Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired Peopleging tactile diagrams, it is expected to be used as a content to efficiently promote understanding of tactile perception in education for the visually impaired. It will also help to improve the tactile skills of dynamic tactile diagrams. Six visually impaired people evaluated the ease of use and pla
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Inclusive Fighting with Mind’s Eye: Case Study of a Fighting Game Playing with only Auditory Cues foatures for visually impaired and sighted groups. This paper reports on the evaluation results of usability and user experience of the sound accessibility features implemented in the ., for two groups.
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Software, Web and Document Accessibility. This session consists of a wide range of publications, which tackle different dimensions of software and document accessibility. The topics range from as wide as software engineering processes in general to as specific as an example of a concept of an accessible illustrated digital book. The vast
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Inequality in User Experience: Can Mobile User Interfaces that Help Sighted Users Create Barriers foroach often prioritizes the needs of sighted users, leading to a compromised experience for people who are visually challenged or blind. This study reveals the user experience elements that make it easier for sighted users to accomplish a task while creating barriers for people who rely on screen re
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