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Titlebook: Creative and Collaborative Learning through Immersion; Interdisciplinary an Anna Hui,Christian Wagner Book 2021 Springer Nature Switzerland

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Augmented Reality for Immersive Learning : Lessons Learnt from Educational Entrepreneurshipss on the enhancement of a compulsory book used by elementary-school students all over the country. In this case, the enterprise has a direct customer, the government. The second one is an independent effort to design from scratch a local book. In this case, the company expects a return on investment
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Interactive Learning Environments for Motorsports Racing learning environments (ILEs). Such ILEs provide a constructivist learning experience through 3D dynamic graphic animations that are jointly controlled by the underlying game, game user, automated bots that may control simulated race cars during game play, or alternatively other people engaged in a
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Informationsselektion und Wissensselektionh pedagogy and arts practice. In itself, . may stand the test of time as a continued interface to examine issues of the real and the virtual and may contribute to further theoretical and philosophical discussions of new technologies and artistic practice.
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Wissensmanagement mit Balanced Scorecardon-based learning is also related to deep learning, namely higher-order learning, integrative learning, and reflective learning. Third, the results revealed that simulation-based learning is positively correlated with discovery learning, for example, incidental learning and learning by exploring. Th
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Forschung & Entwicklung als Wissenscenterructional and pedagogical design, assessment and evaluation methodology and other aspects relevant to these two studies are reviewed and compared in contrast with the delivery of immersive learning in general education settings in order to provide insights and general guidelines for introducing imme
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