书目名称 | Creative Environments | 副标题 | Issues of Creativity | 编辑 | Andrzej P. Wierzbicki,Yoshiteru Nakamori | 视频video | http://file.papertrans.cn/240/239508/239508.mp4 | 概述 | Creative Environments is a hot topic of knowledge management.Includes supplementary material: | 丛书名称 | Studies in Computational Intelligence | 图书封面 |  | 描述 | ."Creative Environments" is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge ma | 出版日期 | Book 2007 | 关键词 | Brainstorming; computer-aided design (CAD); data mining; environment; intelligence; issue; knowledge; knowl | 版次 | 1 | doi | https://doi.org/10.1007/978-3-540-71562-7 | isbn_softcover | 978-3-642-09069-1 | isbn_ebook | 978-3-540-71562-7Series ISSN 1860-949X Series E-ISSN 1860-9503 | issn_series | 1860-949X | copyright | Springer-Verlag Berlin Heidelberg 2007 |
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