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Titlebook: Cooperative Design, Visualization, and Engineering; 18th International C Yuhua Luo Conference proceedings 2021 Springer Nature Switzerland

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楼主: DEIFY
发表于 2025-3-28 18:09:17 | 显示全部楼层
Integrating 4D Simulations and Virtual Reality Environments: An Innovative Prototype,nvironments. The method is centered on the use of OpenBIM standards, uses a normalized and structured workflow on three main phases that correspond to different work environments, and considers a two-way data exchange mechanism. In order to evaluate and validate the proposed method, a prototype was
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Building a Big Data Oriented Architecture for Enterprise Integration,Big Data, as well as to tackle different aspects of a data system such as load-balancing, file handling and storage, etc. is a very practical area of research. This paper presents such an enterprise integration solution for a mega-corporation client in Vietnam, the An Pha Petrol Group Joint Stock Co
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Integrating Chatbot and RPA into Enterprise Applications Based on Open, Flexible and Extensible Placesses. This research proposes a solution and procedure based on open platforms, which can be readily extended by enterprises as needed. This solution can also be improved with Artificial Intelligence (AI) algorithms. The result is demonstrated through a few selective business processes that have be
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Animated Transitions for Multi-user Shared Large Displays,isualization interface on a large display. In collaborative environments with a shared large screen both users are able to interact with the interface with users tending to alternate between the role of active-user and observer. This can cause problems if view updates are observed by users that do n
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A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame,me. 360-degree video is rapidly becoming widespread with it being supported on YouTube since 2015. In the future, 360-degree videos are expected to be used in all parts of society. However, when a camera operator usually shoots while holding a 360-degree camera, they themselves will unavoidably by c
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Cooperative Digital Humanities: A Methodology,linary and collaborative projects with visualization researchers are associated with various and common research challenges, such as cooperative communications and methodological differences. A number of strategies have been proposed to guide and steer general cooperative projects to realize the com
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