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Titlebook: Cooperative Design, Visualization, and Engineering; 14th International C Yuhua Luo Conference proceedings 2017 Springer International Publi

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楼主: 棕榈等
发表于 2025-3-28 18:27:55 | 显示全部楼层
,Visual Design Using Case-Based Reasoning and Multi-agent Systems,llow the designer to visualize general ideas about projects in the form of design drawings and automatically transform them into graph data structures. The system’s library provides source cases representing previously created solutions. Designer’s requirements are represented by graph patterns and
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发表于 2025-3-29 01:47:32 | 显示全部楼层
Cooperative Learning in Information Security Education: Teaching Secret Sharing Concepts,n perceived disjoint between theory and practice. This paper investigates the topic of adopting cooperative learning for teaching secret sharing concepts and schemes. The aim of this is to motivate and cultivate an interest in students to learn more about the topic. By designing hands-on cooperative
发表于 2025-3-29 06:45:55 | 显示全部楼层
Gaming as a Gateway: Ensuring Quality Control for Crowdsourced Data, to numerous domains, both in research and enterprise contexts. Though there are several issues that remain open and challenging in crowdsourcing, here we address the issues of quality control and motivation. In this paper we present an ongoing work which explores the use of gamification in crowdsou
发表于 2025-3-29 11:03:10 | 显示全部楼层
Context Similarity Measure for Knowledge-Based Recommendation System,ed systems which are especially based on ontologies. Personalized recommendation systems applied with online social networking assist delivering a personalized content to Web-based application users. Indeed, these systems offer services that can greatly improve the response to users’ needs in their
发表于 2025-3-29 12:19:03 | 显示全部楼层
Building Common Knowledge from Personal Historical Narratives,paper addresses the benefits of storytelling for preserving cultural heritage. After introducing a policy for storing, harnessing and reusing personal and common narratives, it analyses the concrete impact of this storytelling policy for unleashing the information potential of the narratives.
发表于 2025-3-29 17:39:44 | 显示全部楼层
Collaborative Storytelling Using Gamification and Augmented Reality,k-end system. This paper primarily focuses on collaboration as a method of designing new stories (from new or existing contents), sharing the experiences and improving sense of presence, flow and place. It further enhances the experience through the use of gamification to encourage collaboration and
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