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Titlebook: Computers, Chess, and Cognition; T. Anthony Marsland,Jonathan Schaeffer Conference proceedings 1990 Springer-Verlag New York Inc. 1990 art

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A Short History of Computer Chess’s tricks and grand hoaxes, as Bell (1978) and Levy and Newborn (1982) explain. In contrast, around 1890 a Spanish engineer, Torres y Quevedo, designed a true mechanical player for KRK (king and rook against king) endgames. A later version of that machine was displayed at the Paris Exhibition of 191
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Advances in Man-Machine Playe few people took the entry of programs into tournaments seriously. The programs were viewed primarily as a curiosity and, perhaps, a slight bother. Inevitably, the terminals on which the computer’s moves were relayed to the tournament site were noisy, disturbing the other participants. Hence specia
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Tree Searching Algorithmsd the process of searching for a solution of the given problem can be represented by a search tree (more generally an acyclic graph, because of transpositions). For instance, in games like chess, the board positions correspond to nodes (or vertices) and the moves to directed arcs. This chapter revie
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