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Titlebook: Computers and Games; 8th International Co H. Jaap van den Herik,Hiroyuki Iida,Aske Plaat Conference proceedings 2014 Springer International

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书目名称Computers and Games
副标题8th International Co
编辑H. Jaap van den Herik,Hiroyuki Iida,Aske Plaat
视频video
概述Includes supplementary material:
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Computers and Games; 8th International Co H. Jaap van den Herik,Hiroyuki Iida,Aske Plaat Conference proceedings 2014 Springer International
描述This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
出版日期Conference proceedings 2014
关键词chess; game tree search; games; heuristic function construction; monte-carlo simulation; neural networks;
版次1
doihttps://doi.org/10.1007/978-3-319-09165-5
isbn_softcover978-3-319-09164-8
isbn_ebook978-3-319-09165-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2014
The information of publication is updating

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https://doi.org/10.1007/b116662 are many independent or nearly independent TSS areas. Similarly, DBS is also important for the game Connect6, a kind of six-in-a-row game with two pieces per move. Unfortunately, the rule that two pieces are played per move in Connect6 makes DBS extremely difficult to apply to Connect6 programs. Th
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Donald E. Thomas,Philip R. Moorbyraces, also known as ., especially when many of them appear simultaneously. The inability essentially stems from the fact that certain group status evaluations require deep lines of correct tactical play which is directly related to the exploratory nature of MCTS. In this paper we provide a techniqu
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Donald E. Thomas,Philip R. Moorbyonger in some aspects of the game, such as local fighting and positional evaluation, than in other aspects. Well known weaknesses of many programs include (1) the handling of several simultaneous fights, including the . problem, and (2) dealing with coexistence in seki..After a brief review of MCTS
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Donald E. Thomas,Philip R. Moorbyturn tactical. Further, the strategic elements can be extremely subtle and the tactics can be quite deep, involving sequences of 20 or more moves. We are developing an MCTS-based program to play Breakthrough and demonstrate that this approach, with proper adjustments, produces a program that can bea
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,Verilog — A Tutorial Introduction,rd infinity. We exhibit three families of Monte-Carlo perfect single-player and two-player games where this convergence is not monotonic. We for example give a class of MC-perfect games in which MC(1) performs arbitrarily well against MC(1,000).
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