书目名称 | Computers and Games | 副标题 | Third International | 编辑 | Jonathan Schaeffer,Martin Müller,Yngvi Björnsson | 视频video | | 概述 | Includes supplementary material: | 丛书名称 | Lecture Notes in Computer Science | 图书封面 |  | 描述 | The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games | 出版日期 | Conference proceedings 2003 | 关键词 | Computer; algorithmic learning; algorithms; calculus; combinatorics; complexity; computer games; computers | 版次 | 1 | doi | https://doi.org/10.1007/b94154 | isbn_softcover | 978-3-540-20545-6 | isbn_ebook | 978-3-540-40031-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer-Verlag Berlin Heidelberg 2003 |
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