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Titlebook: Computers and Education; E-Learning, From The Baltasar Fernández-Manjón,Juan Manuel Sánchez-Pére Book 2007 Springer Science+Business Media

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楼主: 门牙
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An Approach for Modelling Interactive and Collaborative Aspects in CSCL Systems,ntion, since it can be decisive in order to determine if an application is accepted or rejected by users. We propose a design and development process of the presentation layer in groupware systems. This methodological approach is based on the use of several models to represent the collaborative and
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Using Java and C# for Educational Simulators: The Case of Simple-2,s work presents a simulator of a simple architecture (Simple-2) using two different technologies: Java and C#. In the one hand, the Java version is an applet which runs inside a web browser; in the other hand, the C# version runs as an application that needs a virtual machine be installed in the sys
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Iterative Design of Learning Processes,he flexibility of the learning processes application, giving instructors the chance to introduce variations on runtime. Besides, learning processes are refined through its use, by making permanent the modifications which have shown to improve the learners’ performance on the different learning objec
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Online Evaluation at Higher and Secondary Education,collaboration project among several subjects in the Computer Science Department at the college C.E.S. Felipe II (Aranjuez, Spain). A later beta-version of the application was tested in the evaluation of students from five different courses like . at the middle school level . at college level. We inc
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Game Implementation: An Interesting Strategy to Teach Genetic Algorithms,hat show an intelligent behaviour by executing genetic algorithms. They both show good results as well, because they are able to play successfully against human players. Moreover, the genetic algorithms parameters are user-configurable; so, the user can modify the number of individuals per generatio
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Instructional Theories to Model Educational Content: A Case Study,nd learning content specifications to cover instructional theories in the current trend of learning technologies standards to provide a formalization framework for templates and instructional patterns. We use LODAS (Learning Object Design and Sequencing Theory) to define the theoretical instructiona
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