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Titlebook: Computer-Aided Architectural Design Futures (CAADFutures) 2007; Proceedings of the 1 Andy Dong,Andrew Vande Moere,John S. Gero Conference p

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Shell Structure of Exotic Nuclei, plan graphs to facilitate the problem. In a first first step the nodes are labeled according to a laid out classification scheme. This in its own right reduces the complexity of the comparison by introducing more diversity among the nodes. Subsequently the graph can be coarsened in several steps ba
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Nicolas Alamanos,Alain GillibertA mobile architectural guide assists architectural tourists in selecting, navigating to and recognizing architectural sights. The guide supports such tasks by means of domain knowledge, design documentation and contextual information organized into navigation modules, architectural information systems and learning modules.
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Use of a Mobile Architectural GuideA mobile architectural guide assists architectural tourists in selecting, navigating to and recognizing architectural sights. The guide supports such tasks by means of domain knowledge, design documentation and contextual information organized into navigation modules, architectural information systems and learning modules.
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Augmented Reality and Tangible Interfaces in Collaborative Urban Design of the experiment was to gauge the differences between two interfaces in regard to their impact on the design process. The two conditions of the experiment were a direct manipulating tangible user interface and a pen-like 3D manipulation interface. Findings include differences in perceived object p
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Mutually Augmented Virtual Environments for Architectural Design and Collaborationtion of real entities. Current AR and AV systems exist independently. This paper proposes a novel concept – Mutual Augmentation (MA) where AR and AV co-exist to form a seamlessly integrated mega-space by sharing certain real/virtual entity. This paper presents a systematic framework of exploring MA
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Conceptual Modeling Environment (COMOEN) for specific materials, designers are able to generate forms. This article presents a tangible human-computer interface of a C-StressBall for form manipulation and a CBenchWhirler for visual control. They create a new way of interaction between the virtual world and the physical space. They are aim
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