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Titlebook: Computer Vision – ECCV 2020; 16th European Confer Andrea Vedaldi,Horst Bischof,Jan-Michael Frahm Conference proceedings 2020 Springer Natur

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楼主: Cleveland
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https://doi.org/10.1007/978-94-6209-221-1aluated on several motion estimation problems, including optical flow and rotational motion. As proof of concept, we also test our framework on 6-DOF estimation by performing the optimisation directly in 3D space.
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D. Dudley Williams BSc, Dip. Ed MSc, PhDation, illumination estimation, as well as inverse kinematics. Comparing to traditional optimization-based methods, we can achieve comparable or better performance while being two to three orders of magnitude faster. Compared to deep learning-based approaches, our model consistently improves the performance on all metrics.
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BLSM: A Bone-Level Skinned Model of the Human Mesh,L-type baseline. Our decoupled bone and shape representation also allows for out-of-box integration with standard graphics packages like Unity, facilitating full-body AR effects and image-driven character animation. Additional results and demos are available from the project webpage: ..
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Associative Alignment for Few-Shot Image Classification, on four standard datasets and three backbones demonstrate that combining our centroid-based alignment loss results in absolute accuracy improvements of 4.4%, 1.2%, and 6.2% in 5-shot learning over the state of the art for object recognition, fine-grained classification, and cross-domain adaptation, respectively.
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View-Invariant Probabilistic Embedding for Human Pose,higher accuracy when retrieving similar poses across different camera views, in comparison with 2D-to-3D pose lifting models. We also demonstrate the effectiveness of applying our embeddings to view-invariant action recognition and video alignment. Our code is available at ..
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Contact and Human Dynamics from Monocular Video,oving quantitative measures of both kinematic and dynamic plausibility. We demonstrate our method on character animation and pose estimation tasks on dynamic motions of dancing and sports with complex contact patterns.
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Few-Shot Scene-Adaptive Anomaly Detection, each target scene. We propose a meta-learning based approach for solving this new problem; extensive experimental results demonstrate the effectiveness of our proposed method. All codes are released in ..
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