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Titlebook: Computer Music Modeling and Retrieval; Third International Richard Kronland-Martinet,Thierry Voinier,Sølvi Ys Conference proceedings 2006

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楼主: Flange
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About the Determination of Key of a Musical Excerpt, musical or AI background have tended to solve the problem by means of implementing a computerized version of musical analysis. Previous attempts are discussed and then attention is focused on a non-analytical solution first reported by J.A.Gabura. A practical way to carry it out is discussed as wel
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An Interactive Musical Exhibit Based on Infrared Sensors,rching new way for playing and real-time controlling electronic music is today’s hot topic in the computer music field. The goal of this specific project consists of an enjoyable, robust and reliable exhibit that gives the possibility to constantly operate with young users (especially children) and,
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Metris: A Game Environment for Music Performance,al game design and the player’s individual sense of music and sound. Metris uses tuning principles to determine relationships between pitch and the timbre of the sounds produced. These relationships are represented as bells synchronised with significant events in the game. Key elements of the game d
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,Strategies for the Control of Microsound Synthesis Within the “GMU” Project, researches conducted at GMEM for an integrated microsound synthesis system. This system includes at once synthesis generators and synthesis control programs, both gestures and sound analysis based control.
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Building Low-Cost Music Controllers,c music controller, including sensors and a sensor interface, on a “10 euro” budget. We have experimented with turning commercially available USB game controllers into generic sensor interfaces, and making sensors from cheap conductive materials such as latex, ink, porous materials, and video tape.
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Aspects of the Multiple Musical Gestures,by simple gestures that are repeated easily. The gestures include left-to-right and right-to-left motion shapes for spectral envelope and temporal envelope of the sounds, with optional backwards motion for the addition of noise; downward motion for note onset and several other manipulation gestures.
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Generating and Modifying Melody Using Editable Noise Function,unction are converted to the various property values of notes such as pitch and duration. Using this technique, we can modify an existing melody to produce new, similar melodies. The noise values can be edited, if necessary, while preserving the statistical characteristics of the noise function. By
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