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Titlebook: Computer Music Instruments II; Realtime and Object- Victor Lazzarini Textbook 2019 Springer Nature Switzerland AG 2019 Computer Music.Elect

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Functionsemented in C is discussed. The standard C library is introduced, allowing us to develop a sine wave synthesis program. Finally, we develop an ASCII-based terminal plotting function as an example of the ideas presented in the chapter.
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Oscillatorsup. Alongside this, we deal with the foundations of object-oriented programming, demonstrating how they can be employed to model sound computing components, such as the oscillator. As part of this, we swiftly move from C to the C++ language, introducing some of its basic elements.
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Interpolationtive, the discussion of different kinds of oscillators allows us to introduce inheritance, and the concept of polymorphism. We also explore a new way of handling addresses of objects, which is provided by reference types in C++.
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Textbook 2019pts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that a
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