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Titlebook: Computer Music Instruments II; Realtime and Object- Victor Lazzarini Textbook 2019 Springer Nature Switzerland AG 2019 Computer Music.Elect

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Victor LazzariniSuitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers.Demonstrates how the object-oriented programming paradigm is useful
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Technologietransfer im Kartellrechthich will provide the most generic methods of getting data in and out of programs. In addition, we also explore other methods of single character input and output, and string output. With the ideas presented in this and the previous chapter, we are able to start writing our first straight-line programs.
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https://doi.org/10.1007/978-3-8349-9919-1 be controlled by logical tests, or by pattern matching. Then we introduce the principle of iteration and the three types of loop constructs available in the C language. With this, we are able to start generating audio waveforms that can be displayed in graphs or played back after a minor conversion step.
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Technologietransfer im Kartellrechtintroduce the more advanced topic of memory addresses and pointer variables, showing how they relate to arrays. Finally, strings are presented as a special kind of character array. The chapter concludes by exploring ways of manipulating string variables.
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Introduction to the Programming Environmentg systems, and their main components: file system, terminal, and commands. The C/C++ toolchain is introduced as the fundamental collection of software that will support all the work in this book. Finally, we take a first look at the C language and its basic elements.
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Standard Input and Outputhich will provide the most generic methods of getting data in and out of programs. In addition, we also explore other methods of single character input and output, and string output. With the ideas presented in this and the previous chapter, we are able to start writing our first straight-line progr
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Control of Flow be controlled by logical tests, or by pattern matching. Then we introduce the principle of iteration and the three types of loop constructs available in the C language. With this, we are able to start generating audio waveforms that can be displayed in graphs or played back after a minor conversion
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