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Titlebook: Computer Games and New Media Cultures; A Handbook of Digita Johannes Fromme,Alexander Unger Book 2012 Springer Science+Business Media B.V.

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“And What Do You Play?”: A Few Considerations Concerning a Genre Theory of Gamese specialized press since the 1980s. This poses the question how game genres are constituted, how they work on different levels, and which approach a genre theory of computer games should be taking. There exists a broad variety of genre definitions according to characteristics like form (the rules o
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Interface Analysis: Notes on the “Scopic Regime” of Strategic Action in Real-Time Strategy Gamesenres is still underestimated within current game studies. This chapter argues that interface analysis can contribute to the methods of game analysis, especially with regard to a future methodology of digital hermeneutics. With the term “digital hermeneutics,” I want to stress the necessity for new
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A Theory of Non-existent Video Games: Semiotic and Video Game Theory released in order to critique some of the approaches used so far in game studies. I will then propose an approach grounded in semiotic theory. What I propose is a study of games not based on the attempt to analyze their occurrence or material existence. Rather, I suggest we consider how a video gam
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The Strange Case of the Misappearance of Sex in Video Gamesise has been particularly good at soliciting such interest and making its own capital from the lure of sexual transgression. But despite the lurid copy, there has, in fact, been very little explicit sex in video games. This chapter analyses why this is the case. The first half of this chapter maps t
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