书目名称 | Computer Games and New Media Cultures | 副标题 | A Handbook of Digita | 编辑 | Johannes Fromme,Alexander Unger | 视频video | | 概述 | One of the few interdisciplinary handbooks of Digital Game Studies.Strong focus on social, cultural and educational dimensions.Including papers from a number of renowned international researchers (e.g | 图书封面 |  | 描述 | .Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications..As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, a | 出版日期 | Book 2012 | 关键词 | World of Warcraft; computer games; digital game studies; digital games; game analysis; game and player cu | 版次 | 1 | doi | https://doi.org/10.1007/978-94-007-2777-9 | isbn_softcover | 978-94-007-9301-9 | isbn_ebook | 978-94-007-2777-9 | copyright | Springer Science+Business Media B.V. 2012 |
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