书目名称 | Computer Games |
副标题 | Fourth Workshop on C |
编辑 | Tristan Cazenave,Mark H.M. Winands,Julian Togelius |
视频video | |
概述 | Includes supplementary material: |
丛书名称 | Communications in Computer and Information Science |
图书封面 |  |
描述 | This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015..The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.. |
出版日期 | Conference proceedings 2016 |
关键词 | algorithms; agents; artificial intelligence; computer games; game tree search; linear programming; machine |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-319-39402-2 |
isbn_softcover | 978-3-319-39401-5 |
isbn_ebook | 978-3-319-39402-2Series ISSN 1865-0929 Series E-ISSN 1865-0937 |
issn_series | 1865-0929 |
copyright | Springer International Publishing Switzerland 2016 |