书目名称 | Computational Line Geometry |
编辑 | Helmut Pottmann,Johannes Wallner |
视频video | |
概述 | This book for the first time studies line geometry from the viewpoint of scientific computation and shows the interplay between theory and numerous applications.Includes supplementary material: |
丛书名称 | Mathematics and Visualization |
图书封面 |  |
描述 | The geometry of lines occurs naturally in such different areas as sculptured surface machining, computation of offsets and medial axes, surface reconstruction for reverse engineering, geometrical optics, kinematics and motion design, and modeling of developable surfaces. This book covers line geometry from various viewpoints and aims towards computation and visualization. Besides applications, it contains a tutorial on projective geometry and an introduction into the theory of smooth and algebraic manifolds of lines. It will be useful to researchers, graduate students, and anyone interested either in the theory or in computational aspects in general, or in applications in particular. |
出版日期 | Book 2001 |
关键词 | Area; animation; clipping; geometric design; kinematics; line geometry; scientific computing; visualization |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-642-04018-4 |
isbn_softcover | 978-3-642-04017-7 |
isbn_ebook | 978-3-642-04018-4Series ISSN 1612-3786 Series E-ISSN 2197-666X |
issn_series | 1612-3786 |
copyright | Springer-Verlag Berlin Heidelberg 2001 |