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Titlebook: Beginning iOS 6 Games Development; Lucas Jordan Book 2012 Lucas Jordan 2012

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Setting up Your Game Project,ct that is a suitable starting point for many games. This will include creating a project that can be used for the deployment on the iPhone and the iPad, handling both landscape and portrait orientations.
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Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that constitute it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
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Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.
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Build Your Game: Vector Actors and Particles,is library to draw actors in our game. The goal is to have actors that are drawn dynamically based on game state. To illustrate this, we’ll create two example actors drawn with Core Graphics: a health bar that shows the amount of health remaining for an actor, and a bullet that is drawn in a particu
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Add Sound to Your Game,ut making sure your application or game plays nice with the rest of the iOS system can be a little tricky. If you consider that the game should allow users to play their own music, respond to interrupts and notifications, and honor the Silence switch, you can see that there is more to it than just p
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