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Titlebook: Beginning iOS 6 Games Development; Lucas Jordan Book 2012 Lucas Jordan 2012

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发表于 2025-3-21 16:41:19 | 显示全部楼层 |阅读模式
期刊全称Beginning iOS 6 Games Development
影响因子2023Lucas Jordan
视频video
发行地址Aims to be first iOS 6 game tutorial book to market for developers.Updates previous, strong selling edition of this book..Lucas Jordan is an experienced game app programmer, developer and book author.
图书封面Titlebook: Beginning iOS 6 Games Development;  Lucas Jordan Book 2012 Lucas Jordan 2012
影响因子Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.   . . Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You‘ll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.. . Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you‘ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. . . . *** NOTE: This book is an update of .Beginning iOS 5 Games Development. (ISBN-13: 978-1430237105) and .Beginning iPhone Games Development .(ISBN-10: 1430225998).
Pindex Book 2012
The information of publication is updating

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Explore the Game Application Life Cycle,asonably complex life cycle. This chapter explores how to turn a simple game into a complete application. We will look at how a typical game organizes the different views that constitute it, including a Loading view, a Welcome view, a High Score view, and of course the game itself.
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Create Your Characters: Game Engine, Image Actors, and Behaviors,need to refactor the code from the previous chapters to create reusable classes that make up a simple game engine. We will explore the classes and protocols that make up this game engine so you can understand how they fit together.
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Building Your Game: Understanding Gestures and Movements,by iOS are a relatively new way to interact with a computer, and new interface techniques can give users trouble if they are unfamiliar with them. However, users of iOS are already familiar with the concepts of double taps, pinches, and swipes, so including these gestures in your game does not present a usability problem.
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Monetizing via the Apple App Store,d is to give the app away for free, but include ads. Another way, which can work for free and paid apps, is to include things for sale within the app. These are called in-app purchases, and are very popular with some styles of games.
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