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Titlebook: Beginning XNA 3.0 Game Programming; From Novice to Profe Alexandre Santos Lobão,Bruno Evangelista,Riemer Gr Book 2009 Bruno Evangelista and

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楼主: Enlightening
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Diencefalo: introduzione ed epitalamoThe game in Chapter 4 mainly showed a playability change, allowing a match between two players on the same PC or on the same Xbox 360 console. This is nice, but how about being able to play with your friend on the other side of the world? And what about matches with one player running on a PC and another one on an Xbox 360? Wouldn’t that be cool?
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Il solito Albert e la piccola DollyIn this chapter, you’ll learn how to create a 3D terrain for your game. Terrains are an excellent way to represent outdoor environments. They can be generated at random or stored in and loaded from a 2D grayscale image, called a ..
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Game Planning and Programming Basics,In this chapter, we present some fundamental concepts of planning and programming games that you should keep in mind when creating games. You’ll learn the basic ideas involved in creating a game and discover how XNA makes game development easy for you.
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Basics of Game Networking,This chapter introduces the basic concepts involved in creating games that support networking, so you’ll be prepared to create a real multiplayer game in the next chapter. Before discussing the details of XNA support for networking, let’s look at networked games in general and identify some of the most common problems faced when coding such games.
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