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Titlebook: Beginning Swift Games Development for iOS; James Goodwill,Wesley Matlock Book 20151st edition James Goodwill and Wesley Matlock 2015

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楼主: Jackson
发表于 2025-3-23 12:47:58 | 显示全部楼层
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Book 20151st editioning language. And, you‘ll follow the same pattern we used for part 1..After reading and using this book, you‘ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. .
发表于 2025-3-23 21:37:00 | 显示全部楼层
ing this book, you‘ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. .978-1-4842-0400-9
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James Goodwill and Wesley Matlock 2015
发表于 2025-3-24 03:06:48 | 显示全部楼层
https://doi.org/10.1007/978-3-031-23249-7you the power to easily animate textured images, play video, render text, and add particle effects. It also includes an integrated physics library. Sprite Kit is the first-ever game engine formally built into the iOS SDK.
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Identities, Youth and Belongingloop and how the order that the scene’s node tree is constructed in can affect the look and interactivity of the nodes. I closed the chapter with a look at a scene’s coordinate system and node anchor points.
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https://doi.org/10.1007/978-3-319-98503-9pulses and how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected. At the end of the chapter, you got a chance to revisit .s when you added sound to the game.
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Recognizing “Smart Super-Physicists”uilt-in transitions Sprite Kit makes available to you. You also saw how to control each scene’s animation during a transition. At the end of the chapter, you took your new knowledge and added a menu scene to your SuperSpaceMan game.
发表于 2025-3-25 00:31:06 | 显示全部楼层
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